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New Prahv Guildmage

BlueWhite

1 printing listed in our catalog, from newest to oldest.

New Prahv Guildmage, Return to Ravnica printing
Return to Ravnica RTR · No. 181 2012-10-05

Card text

{W}{U}
Creature — Human Wizard
{W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
2 / 2
Keywords: Detain
EDHREC rank #23178 Uncommon Not on the Reserved List
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Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

6 rulings · in English, source Scryfall

If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

2013-04-15 · Wizards of the Coast

When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

2013-04-15 · Wizards of the Coast

If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

2013-04-15 · Wizards of the Coast

The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

2013-04-15 · Wizards of the Coast

Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

2013-04-15 · Wizards of the Coast

If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

2013-04-15 · Wizards of the Coast

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