Tenth Edition
10E · No. 160
2007-07-13
Card text
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.
Tapt's Canadian calculation. How to read these prices
Seen in store
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The 2 printings
All, with their prices ↓
Standard
∅ Not legal
Pioneer
∅ Not legal
Modern
✓ Legal
Legacy
✓ Legal
Vintage
✓ Legal
Pauper
∅ Not legal
Commander
✓ Legal
Oathbreaker
✓ Legal
Brawl
∅ Not legal
Historic
∅ Not legal
Timeless
∅ Not legal
Alchemy
∅ Not legal
Explorer
∅ Not legal
Gladiator
∅ Not legal
Penny
✓ Legal
Duel
✓ Legal
Official rulings
2 rulings · in English, source ScryfallIf you don’t have twenty or more creature cards in your graveyard by the time your upkeep starts, the ability won’t trigger that turn.
2007-07-15 · Wizards of the CoastMortal Combat’s ability has an “intervening ‘if’ clause,” so the condition is checked again when the triggered ability resolves. If you don’t still have twenty creature cards in your graveyard, the ability does nothing.
2007-07-15 · Wizards of the CoastAll printings
Tenth Edition
10E · #160
Rare
Tapt's Canadian calculation. How to read these prices
Torment
TOR · #71
Rare
Tapt's Canadian calculation. How to read these prices