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Mob Rule

Red

2 printings listed in our catalog, from newest to oldest.

Mob Rule, Crimson Vow Commander printing
Crimson Vow Commander VOC · No. 147 2021-11-19

Card text

{4}{R}{R}
Sorcery
Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
EDHREC rank #3455 Rare Not on the Reserved List
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The 2 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

4 rulings · in English, source Scryfall

Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste.

2014-11-24 · Wizards of the Coast

You choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response.

2014-11-24 · Wizards of the Coast

Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.

2014-11-24 · Wizards of the Coast

Once you gain control of a creature, it doesn't matter what happens to its power.

2014-11-24 · Wizards of the Coast

All printings