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Magosi, the Waterveil

Blue

1 printing listed in our catalog, from newest to oldest.

Magosi, the Waterveil, Zendikar printing
Zendikar ZEN · No. 218 2009-10-02

Card text

Land
This land enters tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on this land. Skip your next turn. {T}, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
EDHREC rank #13904 Rare Not on the Reserved List
Seen in store
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Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

5 rulings · in English, source Scryfall

If you somehow activate Magosi’s third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi’s fourth ability. It doesn’t matter in which order the abilities resolved.

2009-10-01 · Wizards of the Coast

You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.

2009-10-01 · Wizards of the Coast

If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.

2009-10-01 · Wizards of the Coast

You can activate Magosi’s fourth ability only if it has an eon counter on it.

2009-10-01 · Wizards of the Coast

As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).

2009-10-01 · Wizards of the Coast

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