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Maester Seymour

Green

2 printings listed in our catalog, from newest to oldest.

Maester Seymour, Final Fantasy Commander printing
Final Fantasy Commander FIC · No. 160 2025-06-13

Card text

{2}{G}
Legendary Creature — Human Elf Cleric
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. {3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
1 / 3
Keywords: Monstrosity
EDHREC rank #3562 Rare Not on the Reserved List
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The 2 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

4 rulings · in English, source Scryfall

The value of X is determined only once, as Maester Seymour's last ability resolves.

2025-06-06 · Wizards of the Coast

Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.

2025-06-06 · Wizards of the Coast

If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.

2025-06-06 · Wizards of the Coast

Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.

2025-06-06 · Wizards of the Coast

All printings