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Krark's Other Thumb

2 printings listed in our catalog, from newest to oldest.

Krark's Other Thumb, Unsanctioned printing
Unsanctioned UND · No. 79 2020-02-29

Card text

{2}
Legendary Artifact
If you would roll a die, instead roll two of those dice and ignore one of those results.
Krark was the kind of goblin who'd lose his thumb in a wager and come right back with "Double or nothing!"
Uncommon Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

The 2 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ∅ Not legal
Vintage ∅ Not legal
Pauper ∅ Not legal
Commander ∅ Not legal
Oathbreaker ∅ Not legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ∅ Not legal

Official rulings

5 rulings · in English, source Scryfall

If the die roll includes a physical component, such as Ol’ Buzzbark caring where the dice land, roll two dice for each one you would roll. You may need to use colored dice to keep each pair of dice clear so you can ignore one roll from each pair.

2020-02-29 · Wizards of the Coast

Krark’s Other Thumb applies to rerolls as well.

2020-02-29 · Wizards of the Coast

If you are instructed to roll multiple dice, roll two for each one and choose which one counts.

2020-02-29 · Wizards of the Coast

The ignored roll never happened as far as any other effect is concerned. For example, an ability that triggers “whenever you roll a die” won’t trigger for the ignored roll.

2020-02-29 · Wizards of the Coast

Krark’s Other Thumb works with any die you’re instructed or allowed to roll.

2020-02-29 · Wizards of the Coast

All printings