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Kamahl's Will

Green

2 printings listed in our catalog, from newest to oldest.

Kamahl's Will, Commander Legends printing
Commander Legends CMR · No. 238 2020-11-20

Card text

{3}{G}
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
EDHREC rank #7701 Rare Not on the Reserved List
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The 2 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

8 rulings · in English, source Scryfall

A land that becomes a creature because of the first mode will retain any other supertypes, card types, subtypes, and abilities it had.

2020-11-10 · Wizards of the Coast

If you choose both modes, the effects happen in the listed order. The lands will become 1/1 creatures in time to deal damage to the target of the second mode.

2020-11-10 · Wizards of the Coast

Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.

2020-11-10 · Wizards of the Coast

Even though the card is named after a specific character, controlling any commander will satisfy its condition.

2020-11-10 · Wizards of the Coast

If some but not all of the targets become illegal, Kamahl's Will will resolve but have no effect on illegal targets. If the target of the second mode becomes illegal, no damage will be dealt.

2020-11-10 · Wizards of the Coast

Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.

2020-11-10 · Wizards of the Coast

The commander you control doesn't have to be your commander.

2020-11-10 · Wizards of the Coast

There's no extra bonus if you control more than one commander.

2020-11-10 · Wizards of the Coast

All printings