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Inniaz, the Gale Force

BlueWhite

2 printings listed in our catalog, from newest to oldest.

Inniaz, the Gale Force, The List printing
The List PLST · No. JMP-12 2026-09-28

Card text

{3}{U}{U}
Legendary Creature — Djinn
Flying {2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.) Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
4 / 4
Keywords: Flying
EDHREC rank #17297 Rare Not on the Reserved List
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The 2 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

9 rulings · in English, source Scryfall

In a two-player game, you exchange control of two permanents of your choice with your opponent.

2020-06-23 · Wizards of the Coast

Inniaz’s ability triggers just once, no matter how many creatures with flying attack beyond the third.

2020-06-23 · Wizards of the Coast

The control-change effect of Inniaz’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Inniaz leaves the battlefield. In a multiplayer game, a player who leaves the game takes back their permanent and gives back the one they took.

2020-06-23 · Wizards of the Coast

Inniaz’s ability resolves before blockers are chosen.

2020-06-23 · Wizards of the Coast

In a Two-Headed Giant game, Inniaz’s ability ignores who’s on which team. The leftmost player on each team gains control of a teammate’s permanent, and the rightmost player gains one from the opposing team’s leftmost player. If your teammate gains control of an attacking creature this way, it’s still removed from combat.

2020-06-23 · Wizards of the Coast

Inniaz’s ability resolves even if some or all of the attacking creatures lose flying or leave combat before it resolves.

2020-06-23 · Wizards of the Coast

You choose the permanents to be blown over to other players while Inniaz’s ability is resolving. No player may take actions between the time you make the choices and the time control changes.

2020-06-23 · Wizards of the Coast

If any player controls no nonland permanents, the player to their left doesn’t gain control of anything.

2020-06-23 · Wizards of the Coast

If you give away a creature you control with flying that attacked, it’s removed from combat. It will still be tapped if it was tapped, so it won’t be able to block.

2020-06-23 · Wizards of the Coast

All printings