Ice Age
ICE · No. 136
1995-06-03
Card text
Creature — Demon
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap this creature, and an opponent may gain control of a creature you control of their choice for as long as this creature remains on the battlefield.
: Gain control of target creature for as long as this creature remains on the battlefield.
5 / 7
Tapt's Canadian calculation. How to read these prices
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Standard
∅ Not legal
Pioneer
∅ Not legal
Modern
∅ Not legal
Legacy
✓ Legal
Vintage
✓ Legal
Pauper
∅ Not legal
Commander
✓ Legal
Oathbreaker
✓ Legal
Brawl
∅ Not legal
Historic
∅ Not legal
Timeless
∅ Not legal
Alchemy
∅ Not legal
Explorer
∅ Not legal
Gladiator
∅ Not legal
Penny
∅ Not legal
Duel
✓ Legal
Official rulings
2 rulings · in English, source ScryfallYou should always have one creature for your opponent to take (i.e. the Denizen). If by chance you have no creature for your opponent to take, then they don’t get one. Remember that taking a creature is optional so your opponent is not forced to take the Denizen.
2004-10-04 · Wizards of the CoastYou must sacrifice the Swamps if you can. You can’t choose not to pay if you have them.
2004-10-04 · Wizards of the CoastAll printings
Ice Age
ICE · #136
Rare
Tapt's Canadian calculation. How to read these prices