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Giant's Amulet

Blue

1 printing listed in our catalog, from newest to oldest.

Giant's Amulet, Kaldheim printing
Kaldheim KHM · No. 59 2021-02-05

Card text

{U}
Artifact — Equipment
When this Equipment enters, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach this Equipment to it. Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped."(It can't be the target of spells or abilities your opponents control.) Equip {2}
Keywords: Equip
EDHREC rank #14050 Uncommon Not on the Reserved List
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Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

2 rulings · in English, source Scryfall

You decide whether to pay {3}{U} as the enters-the-battlefield ability resolves. If you do, you immediately create the Giant Wizard creature token and attach Giant's Amulet to it. No players may respond to your decision to pay or not, and no player may take actions during this process.

2021-02-05 · Wizards of the Coast

The Giant Wizard creature token enters the battlefield as a 4/4 creature. Any abilities that trigger when a creature with a certain toughness enters the battlefield will see the token enter as a 4/4 creature.

2021-02-05 · Wizards of the Coast

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