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Ghostly Flame

BlackRed

1 printing listed in our catalog, from newest to oldest.

Ghostly Flame, Ice Age printing
Ice Age ICE · No. 292 1995-06-03

Card text

{B}{R}
Enchantment
Black and/or red permanents and spells are colorless sources of damage.
"Walk slowly when in the nether world, and seek that which calls." —Lim-Dûl, the Necromancer
EDHREC rank #31735 Rare Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

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Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

4 rulings · in English, source Scryfall

If the source has more than one color but at least one is red or black, then the damage is colorless and all the other colors are forgotten.

2004-10-04 · Wizards of the Coast

The effect is continuous and applies whenever something looks at the damage. If this card leaves the battlefield, damage from red and black spells will appear as its normal color. In other words, the color was not removed from the damage, the color just could not be determined while this card is in effect.

2004-10-04 · Wizards of the Coast

Does not make red and black spells and permanents colorless. They still have color. A red spell can’t target a creature with Protection from Red due to this. The spells just act like colorless sources when dealing damage.

2004-10-04 · Wizards of the Coast

It does not change the color of the source, so that things that trigger on a red spell doing damage will still trigger. The damage itself thinks it came from a colorless source, however.

2004-10-04 · Wizards of the Coast

All printings