Excess damage caused by a spell or ability is similar to how combat damage from a creature with trample is handled. Start with the amount of damage being dealt to the creature and determine what is “lethal.” This is the creature’s toughness minus the amount of damage that it already has marked on it, but ignoring any replacement or prevention effects that will modify this damage. Also ignore whether the creature has an ability such as indestructible that will result in it not being destroyed by this damage.
2020-04-17 · Wizards of the Coast
Once you’ve determined how much damage is excess, Flame Spill simultaneously deals damage to the creature and to its controller. This damage may be modified by replacement or prevention effects.
2020-04-17 · Wizards of the Coast
If the target creature is an illegal target by the time Flame Spill tries to resolve, the spell won’t resolve. It won’t deal damage to any player.
🍪 Tapt uses cookies and measurement tools to make the site work. With your consent, it also uses optional ones to understand how the site is used and to improve it. Learn more.
Essential cookieKeeps you signed in from one page to the next. Without it, the site does not work.
Always on
Internal audience measurementPages visited, cards searched, approximate city, and an anonymous session token that links your actions for the length of your visit (random, with no name or IP address, erased when you close the tab). Stays with Tapt, never shared. If refused, traffic is still counted but nothing is tied to you.
Third-party toolGoogle Analytics (traffic statistics, shortened IP address). It sets its own cookies and receives data from your visit, sometimes outside Quebec. If refused, nothing is loaded. You can subscribe to the newsletter either way: your address is only sent when you click Subscribe.