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Feral Animist

GreenRed

2 printings listed in our catalog, from newest to oldest.

Feral Animist, Dragon's Maze printing
Dragon's Maze DGM · No. 70 2013-05-03

Card text

{1}{R}{G}
Creature — Goblin Shaman
{3}: This creature gets +X/+0 until end of turn, where X is its power.
2 / 1
"Channeling the rage of the beast is the easy part. Explaining why you woke up with no memory in a pile of mangled lawmages—that's trickier."
EDHREC rank #26868 Uncommon Not on the Reserved List
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The 2 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

2 rulings · in English, source Scryfall

You don't choose the value of X. The bonus Feral Animist gets is based on its power when the ability resolves. For example, if you activate the ability twice, the first ability will give it +2/+0 and the second one will give it +4/+0.

2013-04-15 · Wizards of the Coast

If this creature's power is negative as its ability resolves, X is considered to be 0.

2017-07-14 · Wizards of the Coast

All printings