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Far Out

White

2 printings listed in our catalog, from newest to oldest.

Far Out, Unfinity printing
Unfinity UNF · No. 294 2022-10-07

Card text

{2}{W}
Enchantment
Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.
Memories that will technically last the rest of your life.
EDHREC rank #32492 Mythic Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

The 2 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ∅ Not legal
Vintage ∅ Not legal
Pauper ∅ Not legal
Commander ∅ Not legal
Oathbreaker ∅ Not legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ∅ Not legal

Official rulings

5 rulings · in English, source Scryfall

Okay, so Outlaws’ Merriment and similar cards are weird. Far Out, even. For cards with mutually exclusive modes like Outlaws’ Merriment, you get all of the benefits of the modes you chose, combined as best you can. For Outlaws’ Merriment, that means you create a single red and white creature token with all the characteristics from every mode you chose. Powers get added together and toughnesses get added together. If you choose two modes (and why would you?), they’re still random. If you much more sensibly choose all three modes, you get a 6/4 Human Warrior Cleric Rogue with trample, lifelink, haste, and “When this creature enters the battlefield, it deals 1 damage to any target.”

2022-10-07 · Wizards of the Coast

If a mode requires a target, you must be able to choose a legal target in order to choose that mode.

2022-10-07 · Wizards of the Coast

Far Out applies only to modal spells and abilities. These include two or more options in a bulleted list preceded by instructions to choose a number of those options, such as “Choose one —” or similar. Each of those options is a mode. Older cards didn’t include the bulleted lists, but they have received updates to their Oracle texts and will be affected by Far Out.

2022-10-07 · Wizards of the Coast

The effects of modal spells and abilities always happen in the order the modes are printed on the card. The first mode will always happen before the second, which happens before the third, and so on.

2022-10-07 · Wizards of the Coast

Some spells have text that allows you to choose the same mode more than once. If you cast such a spell and choose to apply Far Out’s effect to it, you won’t be able to choose any single mode more than once.

2022-10-07 · Wizards of the Coast

All printings