1 printing listed in our catalog, from newest to oldest.
DissensionDIS · No. 832006-05-05
Card text
Enchantment — Aura
Enchant permanent
At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
This ability isn't a mana ability. It uses the stack.
2006-05-01 · Wizards of the Coast
Only the first main phase in a turn is the "precombat main phase," even if additional main phases are generated by some effect.
2006-05-01 · Wizards of the Coast
If the enchanted permanent's mana cost is {2}{W}{U}, this Aura's controller adds {C}{C}{W}{U}. If its mana cost is {X}{G}, this Aura's controller adds {G}. If its mana cost is {W/U}{W/U}, this Aura's controller chooses whether to add {W}{W}, {W}{U}, or {U}{U}. The choice may be different each time the ability resolves.
2006-05-01 · Wizards of the Coast
You get the mana whether you want it or not. If you don't spend it, it will disappear at the end of the current step (or phase).
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