Skip to content
← All sets and all cards

Dual Nature

Green

1 printing listed in our catalog, from newest to oldest.

Dual Nature, Prophecy printing
Prophecy PCY · No. 112 2000-06-05

Card text

{4}{G}{G}
Enchantment
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When this enchantment leaves the battlefield, exile all tokens created with this enchantment.
EDHREC rank #20137 Rare Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

4 rulings · in English, source Scryfall

If Dual Nature leaves the battlefield between when it triggers and when a token is put onto the battlefield, that token remains on the battlefield indefinitely. It missed the separate ability which would have exiled the token.

2004-10-04 · Wizards of the Coast

If the original creature has any "enters" abilities, the copy will also have those.

2004-10-04 · Wizards of the Coast

The token is not considered to have been kicked, even if the creature it's a copy of was kicked.

2009-10-01 · Wizards of the Coast

If a legendary creature enters the battlefield, the token is put onto the battlefield and then the "legend rule" forces its controller to put either the original or the token into its owner's graveyard before any player can take any actions.

2013-07-01 · Wizards of the Coast

All printings