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Druid Class

Green

1 printing listed in our catalog, from newest to oldest.

Druid Class, Adventures in the Forgotten Realms printing
Adventures in the Forgotten Realms AFR · No. 180 2021-07-23

Card text

{1}{G}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Keywords: Landfall
EDHREC rank #1673 Uncommon Not on the Reserved List
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Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

12 rulings · in English, source Scryfall

For the third ability, the power and toughness of the creature will change as the number of lands you control changes.

2021-07-23 · Wizards of the Coast

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

2021-07-23 · Wizards of the Coast

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

2021-07-23 · Wizards of the Coast

If you have more than one Druid Class at level 2 or higher, you can play that many additional lands per turn. For example, with two Druid Classes at level 2, you can play three lands during your turn.

2021-07-23 · Wizards of the Coast

Gaining a level won't remove abilities that a Class had at a previous level.

2021-07-23 · Wizards of the Coast

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

2021-07-23 · Wizards of the Coast

Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

2021-07-23 · Wizards of the Coast

Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

2021-07-23 · Wizards of the Coast

You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

2021-07-23 · Wizards of the Coast

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

2024-11-08 · Wizards of the Coast

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

2024-11-08 · Wizards of the Coast

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

2024-11-08 · Wizards of the Coast

All printings

Druid Class, Adventures in the Forgotten Realms printing
Adventures in the Forgotten Realms
AFR · #180
Uncommon
Tapt's Canadian calculation. How to read these prices
Black Knight Games