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Down for Repairs

Black

2 printings listed in our catalog, from newest to oldest.

Down for Repairs, Unfinity printing
Unfinity UNF · No. 359 2022-10-07

Card text

{2}{B}
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)
Safety twelfth.
EDHREC rank #26469 Common Not on the Reserved List
Seen in store
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The 2 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ✓ Legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

2 rulings · in English, source Scryfall

If an Attraction that is not normally an Attraction (probably because it’s a copy of an Attraction) is destroyed, it will go to its owner’s graveyard as normal, not their junkyard.

2022-10-07 · Wizards of the Coast

Down for Repairs targets both the opponent and the Attraction, if any. You choose both targets if you cast the spell. If only one of those targets is legal as the spell resolves, you’ll still do as much as you can to the remaining legal target. The illegal target will be unaffected. If both targets become illegal, the spell won’t resolve and none of its effects will happen.

2022-10-07 · Wizards of the Coast

All printings