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Donna Noble

Red

4 printings listed in our catalog, from newest to oldest.

Donna Noble, Doctor Who printing
Doctor Who WHO · No. 382 2023-10-13

Card text

{3}{R}
Legendary Creature — Human
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) Whenever Donna Noble or a creature it's paired with is dealt damage, Donna Noble deals that much damage to target opponent. Doctor's companion (You can have two commanders if the other is the Doctor.)
2 / 4
EDHREC rank #11070 Rare Not on the Reserved List
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The 4 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

9 rulings · in English, source Scryfall

The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.

2023-10-13 · Wizards of the Coast

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

2023-10-13 · Wizards of the Coast

If Donna is paired with another creature and they are both dealt damage at the same time, the second ability triggers twice.

2023-10-13 · Wizards of the Coast

If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.

2023-10-13 · Wizards of the Coast

Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.

2023-10-13 · Wizards of the Coast

Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.

2023-10-13 · Wizards of the Coast

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

2023-10-13 · Wizards of the Coast

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

2023-10-13 · Wizards of the Coast

Donna's ability triggers when either creature is dealt damage even if one or both were dealt lethal damage.

2023-10-13 · Wizards of the Coast

All printings