Skip to content
← All sets and all cards

Does Machines

Blue

1 printing listed in our catalog, from newest to oldest.

Does Machines, Teenage Mutant Ninja Turtles printing
Teenage Mutant Ninja Turtles TMT · No. 34 2026-03-06

Card text

{1}{U}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. {1}{U}: Level 2 When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. {4}{U}: Level 3 At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
Keywords: Mill
EDHREC rank #14521 Rare Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

Standard ✓ Legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ✓ Legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

12 rulings · in English, source Scryfall

There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

2026-01-27 · Wizards of the Coast

The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.

2026-01-27 · Wizards of the Coast

The artifact retains any types, subtypes, or supertypes it has.

2026-01-27 · Wizards of the Coast

An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.

2026-01-27 · Wizards of the Coast

Gaining a level won't remove abilities that a Class had at a previous level.

2026-01-27 · Wizards of the Coast

If the target artifact has station, its base power and toughness will be set to 0/0. Adding charge counters to that artifact won't restore the power and toughness printed in any of its striations.

2026-01-27 · Wizards of the Coast

If the target artifact is an attached Equipment, it becomes unattached. If an Equipment without reconfigure becomes an artifact creature, it can't be attached to another creature.

2026-01-27 · Wizards of the Coast

If the target artifact is a Vehicle, its base power and toughness will be set to 0/0. Crewing that Vehicle will not restore its power and toughness.

2026-01-27 · Wizards of the Coast

Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.

2026-01-27 · Wizards of the Coast

Does Machines's level 3 ability doesn't remove any abilities the target artifact has.

2026-01-27 · Wizards of the Coast

Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.

2026-01-27 · Wizards of the Coast

You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.

2026-01-27 · Wizards of the Coast

All printings

Does Machines, Teenage Mutant Ninja Turtles printing
Teenage Mutant Ninja Turtles
TMT · #34
Rare
Tapt's Canadian calculation. How to read these prices
Wizard's Tower · Condition LP