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Do-Over

Blue

2 printings listed in our catalog, from newest to oldest.

Do-Over, Mystery Booster Playtest Cards 2021 printing
Mystery Booster Playtest Cards 2021 CMB2 · No. 20 2021-08-20

Card text

{1}{U}
Instant
Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)
Rare Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

The 2 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ∅ Not legal
Vintage ∅ Not legal
Pauper ∅ Not legal
Commander ∅ Not legal
Oathbreaker ∅ Not legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ∅ Not legal

Official rulings

5 rulings · in English, source Scryfall

To restart the turn, start with the most recent game action and undo it, then repeat this for each game action taken this turn in reverse chronological order.

2019-11-12 · Wizards of the Coast

If any cards are put into a library to undo an action, and they weren’t known to have moved from a certain position in that library, randomize that library after doing moving those cards.

2019-11-12 · Wizards of the Coast

Any damage undone this way doesn’t count as life gained. Similarly, life gain undone this way doesn’t count as life lost.

2019-11-12 · Wizards of the Coast

If any game actions involve randomizing a portion of the library, randomize it again to undo that action.

2019-11-12 · Wizards of the Coast

While restarting the turn, no abilities can trigger. Abilities trigger when something happens, not when something unhappens.

2019-11-12 · Wizards of the Coast

All printings