Skip to content
← All sets and all cards

Desert's Hold

White

1 printing listed in our catalog, from newest to oldest.

Desert's Hold, Hour of Devastation printing
Hour of Devastation HOU · No. 8 2017-07-14

Card text

{2}{W}
Enchantment — Aura
Enchant creature When this Aura enters, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life. Enchanted creature can't attack or block, and its activated abilities can't be activated.
Keywords: Enchant
EDHREC rank #21533 Uncommon Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

3 rulings · in English, source Scryfall

If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn't matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.

2017-07-14 · Wizards of the Coast

Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with "when," "whenever," or "at") are unaffected by the last ability of Desert's Hold.

2017-07-14 · Wizards of the Coast

For abilities that trigger only if you control a Desert or there is a Desert card in your graveyard, one condition must be true as the ability triggers and one must be true as the ability resolves. They don't have to be the same condition, though. For example, you could sacrifice your only Desert after the ability triggers but before it has resolved.

2017-07-14 · Wizards of the Coast

All printings