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Crackleburr

RedBlue

1 printing listed in our catalog, from newest to oldest.

Crackleburr, Eventide printing
Eventide EVE · No. 100 2008-07-25

Card text

{1}{U/R}{U/R}
Creature — Elemental
{U/R}{U/R}, {T}, Tap two untapped red creatures you control: This creature deals 3 damage to any target. {U/R}{U/R}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.)
2 / 2
EDHREC rank #24741 Rare Not on the Reserved List
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Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

4 rulings · in English, source Scryfall

To activate either ability, you'll need Crackleburr plus two other creatures. Crackleburr must have been under your control since your most recent turn began (or have haste), but the other two creatures don't.

2008-08-01 · Wizards of the Coast

The "summoning sickness" rule applies to {Q}. If a creature with an {Q} ability hasn't been under your control since your most recent turn began, you can't activate that ability. Ignore this rule if the creature also has haste.

2008-08-01 · Wizards of the Coast

When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.)

2008-08-01 · Wizards of the Coast

If the permanent is already untapped, you can't activate its {Q} ability. That's because you can't pay the "Untap this permanent" cost.

2008-08-01 · Wizards of the Coast

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