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Concerted Effort

White

4 printings listed in our catalog, from newest to oldest.

Concerted Effort, Star Trek Commander printing
Star Trek Commander TRC · No. 216 2026-11-13

Card text

{2}{W}{W}
Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Victory always sits in an alliance between the great Houses. The challenge is keeping them from killing each other.
EDHREC rank #12610 Rare Not on the Reserved List
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The 4 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

3 rulings · in English, source Scryfall

For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.

2005-10-01 · Wizards of the Coast

Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.

2005-10-01 · Wizards of the Coast

In Two-Headed Giant, triggers only once per upkeep, not once for each player.

2006-05-01 · Wizards of the Coast

All printings