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Combine Guildmage

GreenBlue

1 printing listed in our catalog, from newest to oldest.

Combine Guildmage, Ravnica Allegiance printing
Ravnica Allegiance RNA · No. 163 2019-01-25

Card text

{G}{U}
Creature — Merfolk Wizard
{1}{G}, {T}: This turn, each creature you control enters with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.
2 / 2
EDHREC rank #18285 Uncommon Not on the Reserved List
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Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

3 rulings · in English, source Scryfall

If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.

2019-01-25 · Wizards of the Coast

If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.

2019-01-25 · Wizards of the Coast

If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.

2019-01-25 · Wizards of the Coast

All printings

Combine Guildmage, Ravnica Allegiance printing
Ravnica Allegiance
RNA · #163
Uncommon
Tapt's Canadian calculation. How to read these prices
Dark Fox TCG · Condition LP