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Collector Ouphe

Green

4 printings listed in our catalog, from newest to oldest.

Collector Ouphe, Mystery Booster 2 printing
Mystery Booster 2 MB2 · No. 66 2024-08-02

Card text

{1}{G}
Creature — Ouphe
Activated abilities of artifacts can't be activated.
2 / 2
"He steals power from treasure after treasure, and what does it do for the ouphe? Nothing." —Jhoira
EDHREC rank #2503 Rare Not on the Reserved List
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The 4 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

4 rulings · in English, source Scryfall

If you control Collector Ouphe, you can't activate any abilities of your artifacts, even if you'd sacrifice Collector Ouphe as a cost to activate one of those abilities.

2019-06-14 · Wizards of the Coast

No abilities of artifacts can be activated, including mana abilities.

2019-06-14 · Wizards of the Coast

Collector Ouphe's ability affects only artifacts on the battlefield. Activated abilities that work in other zones (such as cycling) can still be activated.

2019-06-14 · Wizards of the Coast

Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip) are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with "when," "whenever," or "at") are unaffected.

2019-06-14 · Wizards of the Coast

All printings