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Collateral Damage

Red

2 printings listed in our catalog, from newest to oldest.

Collateral Damage, Jumpstart printing
Jumpstart JMP · No. 305 2020-07-17

Card text

{R}
Instant
As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.
It is much easier to create fire than to contain it.
EDHREC rank #18429 Common Not on the Reserved List
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The 2 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ✓ Legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

3 rulings · in English, source Scryfall

Players can respond to Collateral Damage only after it’s been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to stop you from casting this spell.

2014-11-24 · Wizards of the Coast

If you sacrifice an attacking or blocking creature during the declare blockers step, it won’t deal combat damage. If you wait until the combat damage step, but that creature is dealt lethal damage, it’ll be destroyed before you get a chance to sacrifice it.

2014-11-24 · Wizards of the Coast

You must sacrifice exactly one creature to cast this spell; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures.

2014-11-24 · Wizards of the Coast

All printings