Skip to content
← All sets and all cards

Cloister Gargoyle

White

3 printings listed in our catalog, from newest to oldest.

Cloister Gargoyle, The List printing
The List PLST · No. AFR-302 2021-09-25

Card text

{2}{W}
Artifact Creature — Gargoyle
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
0 / 4
EDHREC rank #14297 Uncommon Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

The 3 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

11 rulings · in English, source Scryfall

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

2021-07-23 · Wizards of the Coast

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

2021-07-23 · Wizards of the Coast

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

2021-07-23 · Wizards of the Coast

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

2021-07-23 · Wizards of the Coast

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

2021-07-23 · Wizards of the Coast

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

2021-07-23 · Wizards of the Coast

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

2021-07-23 · Wizards of the Coast

Dungeons are removed from the game as a state-based action.

2021-07-23 · Wizards of the Coast

Moving into a dungeon room will cause its room ability to trigger.

2021-07-23 · Wizards of the Coast

A player may only have one dungeon in the command zone at a time.

2021-07-23 · Wizards of the Coast

Cloister Gargoyle's last ability works even if it wasn't on the battlefield when you completed a dungeon.

2021-07-23 · Wizards of the Coast

All printings

Cloister Gargoyle, Adventures in the Forgotten Realms printing
Adventures in the Forgotten Realms
AFR · #302
Uncommon
Tapt's Canadian calculation. How to read these prices
Fetch & Shock Games
Cloister Gargoyle, Adventures in the Forgotten Realms printing
Adventures in the Forgotten Realms
AFR · #7
Uncommon
Tapt's Canadian calculation. How to read these prices
Fetch & Shock Games