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Cleric Class

White

2 printings listed in our catalog, from newest to oldest.

Cleric Class, The List printing
The List PLST · No. AFR-6 2024-08-02

Card text

{W}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
EDHREC rank #1403 Uncommon Not on the Reserved List
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The 2 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

12 rulings · in English, source Scryfall

If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.

2021-07-23 · Wizards of the Coast

Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

2021-07-23 · Wizards of the Coast

You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

2021-07-23 · Wizards of the Coast

An ability that triggers “whenever you gain life” triggers just once for each life gain event, no matter how much life you gain.

2021-07-23 · Wizards of the Coast

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

2021-07-23 · Wizards of the Coast

Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

2021-07-23 · Wizards of the Coast

Each creature with lifelink dealing combat damage causes a separate life gain event. For example, if two creatures you control with lifelink deal combat damage at the same time, you will gain 2 additional life from Cleric Class's first ability and its level 2 ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), you will only gain 1 additional life and the ability will trigger only once.

2021-07-23 · Wizards of the Coast

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

2021-07-23 · Wizards of the Coast

Gaining a level won't remove abilities that a Class had at a previous level.

2021-07-23 · Wizards of the Coast

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

2021-07-23 · Wizards of the Coast

When Cleric Class's level 3 ability resolves, you gain life equal to the creature's toughness as it exists on battlefield, which may be different than its toughness in the graveyard.

2021-07-23 · Wizards of the Coast

If you gain life at the same time a creature is dealt lethal damage, it dies before Cleric Class's level 2 ability can put a +1/+1 counter on it.

2021-07-23 · Wizards of the Coast

All printings

Cleric Class, Adventures in the Forgotten Realms printing
Adventures in the Forgotten Realms
AFR · #6
Uncommon
Tapt's Canadian calculation. How to read these prices
Face to Face Games