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Captive Weird // Compleated Conjurer

RedBlue

1 printing listed in our catalog, from newest to oldest.

Captive Weird // Compleated Conjurer, March of the Machine printing
March of the Machine MOM · No. 49 2023-04-21

Card text

{U}
Creature — Weird // Creature — Phyrexian Weird
Defender {3}{R/P}: Transform this creature. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) // When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
Keywords: Transform, Defender
EDHREC rank #26528 Uncommon Not on the Reserved List
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Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

4 rulings · in English, source Scryfall

If you don’t play the card, it will remain exiled.

2023-04-14 · Wizards of the Coast

You may play the card exiled with Compleated Conjurer even if Compleated Conjurer leaves the battlefield or you lose control of it.

2023-04-14 · Wizards of the Coast

Playing the card exiled with Compleated Conjurer follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.

2023-04-14 · Wizards of the Coast

Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Compleated Conjurer only if you haven’t played a land yet that turn.

2023-04-14 · Wizards of the Coast

All printings