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Call to the Grave

Black

2 printings listed in our catalog, from newest to oldest.

Call to the Grave, Magic 2012 printing
Magic 2012 M12 · No. 85 2011-07-15

Card text

{4}{B}
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice. At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
EDHREC rank #13335 Rare Not on the Reserved List
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The 2 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

3 rulings · in English, source Scryfall

If a player controls no creatures, or each creature they control is a Zombie, that player does nothing when the first ability resolves.

2011-09-22 · Wizards of the Coast

In a Two-Headed Giant game, Call to the Grave will trigger twice during each team's upkeep, once for each player. Each of the two players will sacrifice a non-Zombie creature when the ability referring to that player resolves.

2011-09-22 · Wizards of the Coast

If there is at least one creature on the battlefield at the beginning of the end step, the last ability won't trigger. If it does trigger, but a creature enters before it resolves, the ability won't do anything when it resolves. Call to the Grave's controller won't sacrifice it.

2011-09-22 · Wizards of the Coast

All printings