A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
2025-10-02 · Wizards of the Coast
If you return an Aura this way, you choose what the Aura will enchant just before it enters, but you can't choose any permanent cards that will enter at the same time as that Aura. An Aura returning to the battlefield this way doesn't target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, it stays in the graveyard.
2025-10-02 · Wizards of the Coast
Permanent spells that were countered earlier in the turn never entered the battlefield, so they won't be legal targets for Brought Back.
🍪 Tapt uses cookies and measurement tools to make the site work. With your consent, it also uses optional ones to understand how the site is used and to improve it. Learn more.
Essential cookieKeeps you signed in from one page to the next. Without it, the site does not work.
Always on
Internal audience measurementPages visited, cards searched, approximate city, and an anonymous session token that links your actions for the length of your visit (random, with no name or IP address, erased when you close the tab). Stays with Tapt, never shared. If refused, traffic is still counted but nothing is tied to you.
Third-party toolGoogle Analytics (traffic statistics, shortened IP address). It sets its own cookies and receives data from your visit, sometimes outside Quebec. If refused, nothing is loaded. You can subscribe to the newsletter either way: your address is only sent when you click Subscribe.