Dark Ascension
DKA · No. 3
2012-02-03
Card text
Instant
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Keywords:
Fateful hour
Tapt's Canadian calculation. How to read these prices
Seen in store
No reference price for this printing yet: not enough stores to make an average.
Nobody lists it in Quebec right now.
Run a comparison: we query the stores live, it may have arrived this morning.
Standard
∅ Not legal
Pioneer
∅ Not legal
Modern
✓ Legal
Legacy
✓ Legal
Vintage
✓ Legal
Pauper
✓ Legal
Commander
✓ Legal
Oathbreaker
✓ Legal
Brawl
∅ Not legal
Historic
∅ Not legal
Timeless
∅ Not legal
Alchemy
∅ Not legal
Explorer
∅ Not legal
Gladiator
∅ Not legal
Penny
✓ Legal
Duel
✓ Legal
Official rulings
2 rulings · in English, source ScryfallBecause Break of Day affects only creatures you control when it resolves. It won’t affect creatures that come under your control later in the turn.
2013-07-01 · Wizards of the CoastBreak of Day checks your life total only at the time it resolves. Any creatures that gain indestructible will continue to be indestructible that turn even if you gain life.
2013-07-01 · Wizards of the CoastAll printings
Dark Ascension
DKA · #3
Common
Tapt's Canadian calculation. How to read these prices