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Bonehoard

8 printings listed in our catalog, from newest to oldest.

Bonehoard, Neon Dynasty Commander printing
Neon Dynasty Commander NEC · No. 147 2022-02-18

Card text

{4}
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2}
Keywords: Equip, Living weapon
EDHREC rank #5287 Rare Not on the Reserved List
Seen in store
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The 8 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

8 rulings · in English, source Scryfall

The value of X is calculated continuously as the number of creature cards in graveyards changes.

2011-06-01 · Wizards of the Coast

If lethal damage is dealt simultaneously to the equipped creature and another creature, both creatures are put into the graveyard at the same time. The equipped creature won't get an additional bonus from the other creature.

2011-06-01 · Wizards of the Coast

If there are no creature cards in any graveyard when Bonehoard's living weapon ability resolves, the Germ will be 0/0 and put into its owner's graveyard.

2011-06-01 · Wizards of the Coast

Although creature tokens go to the graveyard before ceasing to exist, they never count as creature cards and won't increase the bonus granted by Bonehoard, however briefly.

2011-06-01 · Wizards of the Coast

If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

2020-08-07 · Wizards of the Coast

If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.

2020-08-07 · Wizards of the Coast

The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.

2020-08-07 · Wizards of the Coast

Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

2020-08-07 · Wizards of the Coast

All printings

Bonehoard, Neon Dynasty Commander printing
Neon Dynasty Commander
NEC · #147
Rare
Tapt's Canadian calculation. How to read these prices
Face to Face Games · Condition LP
Bonehoard, Zendikar Rising Commander printing
Zendikar Rising Commander
ZNC · #108
Rare
Tapt's Canadian calculation. How to read these prices
Abyss Game Store · Condition MP