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Blacksmith's Talent

Red

1 printing listed in our catalog, from newest to oldest.

Blacksmith's Talent, Bloomburrow printing
Bloomburrow BLB · No. 125 2024-08-02

Card text

{R}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}. {2}{R}: Level 2 At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control. {3}{R}: Level 3 During your turn, equipped creatures you control have double strike and haste.
EDHREC rank #3856 Uncommon Not on the Reserved List
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Standard ✓ Legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ✓ Legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

8 rulings · in English, source Scryfall

Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

2024-07-26 · Wizards of the Coast

If either target of the Level 2 class ability is an illegal target as the ability resolves, the ability won't do anything. If both targets are illegal, the ability won't resolve. If the Equipment is already attached to the target creature, nothing happens.

2024-07-26 · Wizards of the Coast

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

2024-07-26 · Wizards of the Coast

Gaining a level won't remove abilities that a Class had at a previous level.

2024-07-26 · Wizards of the Coast

A creature you control is equipped if there's an Equipment attached to it. You don't have to control that Equipment.

2024-07-26 · Wizards of the Coast

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

2024-07-26 · Wizards of the Coast

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

2024-07-26 · Wizards of the Coast

There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

2024-07-26 · Wizards of the Coast

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