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Batterskull

6 printings listed in our catalog, from newest to oldest.

Batterskull, Secret Lair Drop printing
Secret Lair Drop SLD · No. 1206 2023-04-14

Card text

{5}
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. {3}: Return this Equipment to its owner's hand. Equip {5}
Keywords: Equip, Living weapon
EDHREC rank #5040 Mythic Not on the Reserved List
Seen in store
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The 6 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

5 rulings · in English, source Scryfall

The ability to return Batterskull to its owner's hand can be activated only if Batterskull is on the battlefield. If Batterskull is no longer on the battlefield when the ability resolves, Batterskull remains in its new zone and isn't returned to its owner's hand.

2020-08-07 · Wizards of the Coast

If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.

2020-08-07 · Wizards of the Coast

If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

2020-08-07 · Wizards of the Coast

The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.

2020-08-07 · Wizards of the Coast

Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

2020-08-07 · Wizards of the Coast

All printings

Batterskull, The List printing
The List
PLST · #NPH-130
Mythic
Tapt's Canadian calculation. How to read these prices
Bootown's Games and Hobbies · Condition LP
Batterskull, New Phyrexia printing
New Phyrexia
NPH · #130
Mythic
Tapt's Canadian calculation. How to read these prices
Carlito's Boardgame Cafe · Condition HP