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Aven Mimeomancer

BlueWhite

2 printings listed in our catalog, from newest to oldest.

Aven Mimeomancer, New Capenna Commander printing
New Capenna Commander NCC · No. 329 2022-04-29

Card text

{1}{W}{U}
Creature — Bird Wizard
Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
3 / 1
Keywords: Flying
"If the skies are our only refuge, I will see all of us take wing."
EDHREC rank #13832 Rare Not on the Reserved List
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The 2 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

5 rulings · in English, source Scryfall

If the second ability affects a creature, it doesn't cause that creature to lose any of its abilities. It just gives that creature flying as well.

2009-05-01 · Wizards of the Coast

The affected creature remains 3/1 and has flying as long as it has a feather counter on it. The effect continues even if Aven Mimeomancer leaves the battlefield.

2009-05-01 · Wizards of the Coast

You may put a feather counter on a creature that already has a feather counter on it. Doing so has no visible effect unless some other effect has changed the creature's power or toughness, or caused it to lose flying, since the last feather counter was put on it.

2009-05-01 · Wizards of the Coast

If all feather counters on a creature are moved to a different creature, the ability doesn't follow them. The first creature stops being affected by the ability because it no longer has a feather counter on it. The second creature is not affected by the ability because Aven Mimeomancer didn't target it.

2009-05-01 · Wizards of the Coast

The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.

2009-10-01 · Wizards of the Coast

All printings