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Aurora Awakener

Green

3 printings listed in our catalog, from newest to oldest.

Aurora Awakener, Lorwyn Eclipsed printing
Lorwyn Eclipsed ECL · No. 165 2026-01-23

Card text

{6}{G}
Creature — Giant Druid
Trample Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
7 / 7
Keywords: Trample, Vivid
EDHREC rank #9162 Mythic Not on the Reserved List
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The 3 printings

All, with their prices ↓

Standard ✓ Legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ✓ Legal
Historic ✓ Legal
Timeless ✓ Legal
Alchemy ✓ Legal
Explorer ∅ Not legal
Gladiator ✓ Legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

5 rulings · in English, source Scryfall

The colors are white, blue, black, red, and green. Colorless is not a color.

2025-11-17 · Wizards of the Coast

Lands are normally colorless permanents, even if they tap for mana of a certain color.

2025-11-17 · Wizards of the Coast

An Aura being put onto the battlefield this way can't enchant anything else that is being put onto the battlefield at the same time.

2025-11-17 · Wizards of the Coast

The value of X is calculated only once, as Aurora Awakener's triggered ability resolves.

2025-11-17 · Wizards of the Coast

If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.

2025-11-17 · Wizards of the Coast

All printings