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Aria of Flame

Red

1 printing listed in our catalog, from newest to oldest.

Aria of Flame, Modern Horizons printing
Modern Horizons MH1 · No. 118 2019-06-14

Card text

{2}{R}
Enchantment
When this enchantment enters, each opponent gains 10 life. Whenever you cast an instant or sorcery spell, put a verse counter on this enchantment, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
EDHREC rank #8396 Rare Not on the Reserved List
Seen in store
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Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

4 rulings · in English, source Scryfall

If Aria of Flame leaves the battlefield while its last ability is on the stack, use the number of verse counters it had on it immediately before it left the battlefield to determine how much damage it deals.

2019-06-14 · Wizards of the Coast

Aria of Flame’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

2019-06-14 · Wizards of the Coast

In a Two-Headed Giant game, Aria of Flame’s first ability causes the opposing team to gain 20 life.

2019-06-14 · Wizards of the Coast

If the target player or planeswalker is an illegal target by the time Aria of Flame’s last ability tries to resolve, the ability doesn’t resolve. You don’t put a verse counter on Aria of Flame.

2019-06-14 · Wizards of the Coast

All printings