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Aid from the Cowl

Green

3 printings listed in our catalog, from newest to oldest.

Aid from the Cowl, March of the Machine Commander printing
March of the Machine Commander MOC · No. 290 2023-04-21

Card text

{3}{G}{G}
Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
Keywords: Revolt
EDHREC rank #11190 Rare Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

The 3 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ✓ Legal
Modern ✓ Legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ✓ Legal
Duel ✓ Legal

Official rulings

8 rulings · in English, source Scryfall

A permanent card is an artifact, creature, enchantment, land, or planeswalker card.

2017-02-09 · Wizards of the Coast

If a permanent put onto the battlefield this way has an ability that triggers at the beginning of your end step, it won't trigger during this end step.

2017-02-09 · Wizards of the Coast

Tokens that leave the battlefield will satisfy a revolt ability.

2017-02-09 · Wizards of the Coast

Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

2017-02-09 · Wizards of the Coast

If the revealed card is not a permanent card or if you choose not to put it onto the battlefield, you may put it on the bottom of your library. If you don't, it remains on top of your library.

2017-02-09 · Wizards of the Coast

All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.

2017-02-09 · Wizards of the Coast

Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

2017-02-09 · Wizards of the Coast

Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.

2017-02-09 · Wizards of the Coast

All printings

Aid from the Cowl, Aether Revolt Promos printing
Aether Revolt Promos
PAER · #105s
Rare
Tapt's Canadian calculation. How to read these prices
Jack's On Queen · Condition MP · Foil