Skip to content
← All sets and all cards

Agent Frank Horrigan

BlackGreen

4 printings listed in our catalog, from newest to oldest.

Agent Frank Horrigan, Fallout printing
Fallout PIP · No. 405 2024-03-08

Card text

{5}{B}{G}
Legendary Creature — Mutant Warrior
Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
8 / 6
Keywords: Trample, Proliferate
EDHREC rank #3574 Rare Not on the Reserved List
Seen in store
Nobody lists it in Quebec right now.

Run a comparison: we query the stores live, it may have arrived this morning.

The 4 printings

All, with their prices ↓

Standard ∅ Not legal
Pioneer ∅ Not legal
Modern ∅ Not legal
Legacy ✓ Legal
Vintage ✓ Legal
Pauper ∅ Not legal
Commander ✓ Legal
Oathbreaker ✓ Legal
Brawl ∅ Not legal
Historic ∅ Not legal
Timeless ∅ Not legal
Alchemy ∅ Not legal
Explorer ∅ Not legal
Gladiator ∅ Not legal
Penny ∅ Not legal
Duel ✓ Legal

Official rulings

9 rulings · in English, source Scryfall

If Agent Frank Horrigan enters the battlefield attacking, it doesn’t have indestructible since it was never declared as an attacker.

2024-03-08 · Wizards of the Coast

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.

2024-03-08 · Wizards of the Coast

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others.

2024-03-08 · Wizards of the Coast

The ability that causes Agent Frank Horrigan to have indestructible starts to apply as soon as it’s declared as an attacker. It applies for the remainder of the turn. It doesn’t matter what happens to the player or permanent it attacked after that point.

2024-03-08 · Wizards of the Coast

While proliferating twice, players can’t respond between proliferating the first time and proliferating the second time.

2024-03-08 · Wizards of the Coast

You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.

2024-03-08 · Wizards of the Coast

You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.

2024-03-08 · Wizards of the Coast

Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.

2024-03-08 · Wizards of the Coast

If you proliferate twice, you don’t have to choose the same set of players and/or permanents to get additional counters each time.

2024-03-08 · Wizards of the Coast

All printings

Agent Frank Horrigan, Fallout printing
Fallout
PIP · #617
Rare
Tapt's Canadian calculation. How to read these prices
L.A. Mood Comics and Games · Surge Foil