Mystery Booster Playtest Cards 2021
CMB2 · No. 86
2021-08-20
Card text
Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Keywords:
Double
Rare
Not on the Reserved List
Illus.
Tapt's Canadian calculation. How to read these prices
Seen in store
No reference price for this printing yet: not enough stores to make an average.
Nobody lists it in Quebec right now.
Run a comparison: we query the stores live, it may have arrived this morning.
The 2 printings
All, with their prices ↓
Standard
∅ Not legal
Pioneer
∅ Not legal
Modern
∅ Not legal
Legacy
∅ Not legal
Vintage
∅ Not legal
Pauper
∅ Not legal
Commander
∅ Not legal
Oathbreaker
∅ Not legal
Brawl
∅ Not legal
Historic
∅ Not legal
Timeless
∅ Not legal
Alchemy
∅ Not legal
Explorer
∅ Not legal
Gladiator
∅ Not legal
Penny
∅ Not legal
Duel
∅ Not legal
Official rulings
1 ruling · in English, source ScryfallTo double a player’s life total, that player gains as much life as needed so that their life total is twice the number it was before. If their life total was negative, that player loses as much life as needed so that their life total is twice as far below 0 as it was before. Other effects interact with this life gain or loss accordingly.
2019-11-12 · Wizards of the CoastAll printings
Mystery Booster Playtest Cards 2021
CMB2 · #86
Rare
Tapt's Canadian calculation. How to read these prices
Mystery Booster Playtest Cards 2019
CMB1 · #86
Rare
Tapt's Canadian calculation. How to read these prices