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Woodlurker Mimic

NoirVert

1 édition recensée dans notre catalogue, des plus récentes aux plus anciennes.

Woodlurker Mimic, édition Eventide
Eventide EVE · N° 130 2008-07-25

Texte de la carte

{1}{B/G}
Creature — Shapeshifter
Whenever you cast a spell that's both black and green, this creature has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
2 / 1
A mimic's disguise fools its victims just long enough to draw them within range of its venomous tentacles.
Rang EDHREC #29656 Common Pas sur la Reserved List
Vue en boutique
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Lance une comparaison : on interroge les boutiques en direct, elle est peut-être arrivée ce matin.

Standard ∅ Pas légale
Pioneer ∅ Pas légale
Modern ✓ Légale
Legacy ✓ Légale
Vintage ✓ Légale
Pauper ✓ Légale
Commander ✓ Légale
Oathbreaker ✓ Légale
Brawl ∅ Pas légale
Historic ∅ Pas légale
Timeless ∅ Pas légale
Alchemy ∅ Pas légale
Explorer ∅ Pas légale
Gladiator ∅ Pas légale
Penny ✓ Légale
Duel ✓ Légale

Précisions officielles

4 précisions · en anglais, source Scryfall

If you cast a spell that’s the two appropriate colors for the second time in a turn, the ability triggers again. The Mimic will once again become the power and toughness stated in its ability, which could overwrite power- and toughness-setting effects that have been applied to it in the meantime.

2008-08-01 · Wizards of the Coast

Any other abilities the Mimic may have gained are not affected.

2008-08-01 · Wizards of the Coast

The ability triggers whenever you cast a spell that’s both of its listed colors. It doesn’t matter whether that spell also happens to be any other colors.

2008-08-01 · Wizards of the Coast

The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature’s power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.

2009-10-01 · Wizards of the Coast

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