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Twists and Turns // Mycoid Maze

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1 édition recensée dans notre catalogue, des plus récentes aux plus anciennes.

Twists and Turns // Mycoid Maze, édition The Lost Caverns of Ixalan
The Lost Caverns of Ixalan LCI · N° 217 2023-11-17

Texte de la carte

{G}
Enchantment // Land — Cave
If a creature you control would explore, instead you scry 1, then that creature explores. When this enchantment enters, target creature you control explores. When a land you control enters, if you control seven or more lands, transform this enchantment. // (Transforms from Twists and Turns.) {T}: Add {G}. {3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Mots-clés : Transform, Explore, Scry
Rang EDHREC #12128 Uncommon Pas sur la Reserved List
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Lance une comparaison : on interroge les boutiques en direct, elle est peut-être arrivée ce matin.

Standard ✓ Légale
Pioneer ✓ Légale
Modern ✓ Légale
Legacy ✓ Légale
Vintage ✓ Légale
Pauper ∅ Pas légale
Commander ✓ Légale
Oathbreaker ✓ Légale
Brawl ✓ Légale
Historic ✓ Légale
Timeless ✓ Légale
Alchemy ∅ Pas légale
Explorer ∅ Pas légale
Gladiator ✓ Légale
Penny ∅ Pas légale
Duel ✓ Légale

Précisions officielles

7 précisions · en anglais, source Scryfall

If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.

2023-11-10 · Wizards of the Coast

If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.

2023-11-10 · Wizards of the Coast

In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)

2023-11-10 · Wizards of the Coast

If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.

2023-11-10 · Wizards of the Coast

If you control two copies of Twists and Turns and a creature you control would explore, instead you scry 1, then scry 1 again, then that creature explores. If you control three copies of Twists and Turns, you'd scry 1 an additional time before that creature explores, and so on.

2023-11-10 · Wizards of the Coast

Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.

2023-11-10 · Wizards of the Coast

Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.

2023-11-10 · Wizards of the Coast

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