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Slippery Scoundrel

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1 édition recensée dans notre catalogue, des plus récentes aux plus anciennes.

Slippery Scoundrel, édition Rivals of Ixalan
Rivals of Ixalan RIX · N° 55 2018-01-19

Texte de la carte

{2}{U}
Creature — Human Pirate
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, this creature has hexproof and can't be blocked.
2 / 2
Mots-clés : Ascend
"I'd rather be caught red-handed than leave empty-handed!"
Rang EDHREC #16541 Uncommon Pas sur la Reserved List
Vue en boutique
Personne ne l'affiche au Québec pour l'instant.

Lance une comparaison : on interroge les boutiques en direct, elle est peut-être arrivée ce matin.

Standard ∅ Pas légale
Pioneer ✓ Légale
Modern ✓ Légale
Legacy ✓ Légale
Vintage ✓ Légale
Pauper ∅ Pas légale
Commander ✓ Légale
Oathbreaker ✓ Légale
Brawl ✓ Légale
Historic ✓ Légale
Timeless ✓ Légale
Alchemy ∅ Pas légale
Explorer ∅ Pas légale
Gladiator ✓ Légale
Penny ✓ Légale
Duel ✓ Légale

Précisions officielles

8 précisions · en anglais, source Scryfall

Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.

2018-01-19 · Wizards of the Coast

A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.

2018-01-19 · Wizards of the Coast

If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.

2018-01-19 · Wizards of the Coast

Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.

2018-01-19 · Wizards of the Coast

If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.

2018-01-19 · Wizards of the Coast

Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.

2018-01-19 · Wizards of the Coast

If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.

2018-01-19 · Wizards of the Coast

Once Slippery Scoundrel has become blocked, getting the city’s blessing won’t cause it to become unblocked.

2018-01-19 · Wizards of the Coast

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