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Robobrain War Mind

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2 éditions recensées dans notre catalogue, des plus récentes aux plus anciennes.

Robobrain War Mind, édition Fallout
Fallout PIP · N° 38 2024-03-08

Texte de la carte

{3}{U}
Artifact Creature — Robot
Robobrain War Mind's power is equal to the number of cards in your hand. When this creature enters, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control. Whenever this creature attacks, you may pay {E}{E}{E}. If you do, draw a card.
* / 5
Rang EDHREC #11285 Uncommon Pas sur la Reserved List
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Les 2 éditions

Toutes, avec leurs prix ↓

Standard ∅ Pas légale
Pioneer ∅ Pas légale
Modern ∅ Pas légale
Legacy ✓ Légale
Vintage ✓ Légale
Pauper ∅ Pas légale
Commander ✓ Légale
Oathbreaker ✓ Légale
Brawl ∅ Pas légale
Historic ∅ Pas légale
Timeless ∅ Pas légale
Alchemy ∅ Pas légale
Explorer ∅ Pas légale
Gladiator ∅ Pas légale
Penny ∅ Pas légale
Duel ✓ Légale

Précisions officielles

11 précisions · en anglais, source Scryfall

Use the number of artifact creatures you control when Robobrain War Mind's second ability resolves, including Robobrain War Mind itself if it's still on the battlefield, to determine the number of energy counters you get.

2024-03-08 · Wizards of the Coast

{E} is the energy symbol. It represents one energy counter.

2024-03-08 · Wizards of the Coast

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

2024-03-08 · Wizards of the Coast

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

2024-03-08 · Wizards of the Coast

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

2024-03-08 · Wizards of the Coast

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

2024-03-08 · Wizards of the Coast

Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

2024-03-08 · Wizards of the Coast

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

2024-03-08 · Wizards of the Coast

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2024-03-08 · Wizards of the Coast

The ability that defines Robobrain War Mind's power functions in all zones, not just the battlefield.

2024-03-08 · Wizards of the Coast

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

2024-03-08 · Wizards of the Coast

Toutes les éditions

Robobrain War Mind, édition Fallout
Fallout
PIP · #566
Uncommon
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Desert City Games · Surge Foil