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Paranoid Delusions

NoirBleu

1 édition recensée dans notre catalogue, des plus récentes aux plus anciennes.

Paranoid Delusions, édition Gatecrash
Gatecrash GTC · N° 186 2013-02-01

Texte de la carte

{U}{B}
Sorcery
Target player mills three cards. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Mots-clés : Mill, Cipher
Rang EDHREC #16645 Common Pas sur la Reserved List
Vue en boutique
Personne ne l'affiche au Québec pour l'instant.

Lance une comparaison : on interroge les boutiques en direct, elle est peut-être arrivée ce matin.

Standard ∅ Pas légale
Pioneer ✓ Légale
Modern ✓ Légale
Legacy ✓ Légale
Vintage ✓ Légale
Pauper ✓ Légale
Commander ✓ Légale
Oathbreaker ✓ Légale
Brawl ∅ Pas légale
Historic ∅ Pas légale
Timeless ∅ Pas légale
Alchemy ∅ Pas légale
Explorer ∅ Pas légale
Gladiator ∅ Pas légale
Penny ✓ Légale
Duel ✓ Légale

Précisions officielles

11 précisions · en anglais, source Scryfall

If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.

2013-04-15 · Wizards of the Coast

You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.

2013-04-15 · Wizards of the Coast

The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.

2013-04-15 · Wizards of the Coast

If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

2013-04-15 · Wizards of the Coast

You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.

2013-04-15 · Wizards of the Coast

If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.

2013-04-15 · Wizards of the Coast

If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.

2013-04-15 · Wizards of the Coast

The copy of the card with cipher is created in and cast from exile.

2013-04-15 · Wizards of the Coast

If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.

2013-04-15 · Wizards of the Coast

The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

2013-04-15 · Wizards of the Coast

If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.

2013-04-15 · Wizards of the Coast

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