Aller au contenu
← Tous les sets et toutes les cartes

Irontread Crusher

2 éditions recensées dans notre catalogue, des plus récentes aux plus anciennes.

Irontread Crusher, édition The List
The List PLST · N° AER-161 2019-11-07

Texte de la carte

{4}
Artifact — Vehicle
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
6 / 6
Mots-clés : Crew
"We've been through a lot together."
Rang EDHREC #22118 Common Pas sur la Reserved List
Vue en boutique
Personne ne l'affiche au Québec pour l'instant.

Lance une comparaison : on interroge les boutiques en direct, elle est peut-être arrivée ce matin.

Les 2 éditions

Toutes, avec leurs prix ↓

Standard ∅ Pas légale
Pioneer ✓ Légale
Modern ✓ Légale
Legacy ✓ Légale
Vintage ✓ Légale
Pauper ✓ Légale
Commander ✓ Légale
Oathbreaker ✓ Légale
Brawl ✓ Légale
Historic ✓ Légale
Timeless ✓ Légale
Alchemy ∅ Pas légale
Explorer ∅ Pas légale
Gladiator ✓ Légale
Penny ✓ Légale
Duel ✓ Légale

Précisions officielles

12 précisions · en anglais, source Scryfall

If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.

2017-09-29 · Wizards of the Coast

Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.

2017-09-29 · Wizards of the Coast

If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.

2017-09-29 · Wizards of the Coast

Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.

2017-09-29 · Wizards of the Coast

You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.

2017-09-29 · Wizards of the Coast

Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.

2017-09-29 · Wizards of the Coast

You may tap more creatures than necessary to activate a crew ability.

2017-09-29 · Wizards of the Coast

Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

2017-09-29 · Wizards of the Coast

When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.

2017-09-29 · Wizards of the Coast

Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

2017-09-29 · Wizards of the Coast

For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

2017-09-29 · Wizards of the Coast

Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.

2017-09-29 · Wizards of the Coast

Toutes les éditions