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Ignite the Cloneforge!

1 édition recensée sur Scryfall, des plus récentes aux plus anciennes.

Ignite the Cloneforge!, édition Archenemy Schemes
Archenemy Schemes OARC · N° 19★ 2010-06-18

Texte de la carte

Scheme
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
"Heroes innovate. Villains duplicate."
Common Pas sur la Reserved List
Vue en boutique
Personne ne l'affiche au Québec pour l'instant.

Lance une comparaison : on interroge les boutiques en direct, elle est peut-être arrivée ce matin.

Standard ∅ Pas légale
Pioneer ∅ Pas légale
Modern ∅ Pas légale
Legacy ∅ Pas légale
Vintage ∅ Pas légale
Pauper ∅ Pas légale
Commander ∅ Pas légale
Oathbreaker ∅ Pas légale
Brawl ∅ Pas légale
Historic ∅ Pas légale
Timeless ∅ Pas légale
Alchemy ∅ Pas légale
Explorer ∅ Pas légale
Gladiator ∅ Pas légale
Penny ∅ Pas légale
Duel ∅ Pas légale

Précisions officielles

8 précisions · en anglais, source Scryfall

You can target any permanent an opponent controls, not just a creature.

2010-06-15 · Wizards of the Coast

The token that's put onto the battlefield copies exactly what's printed on the targeted permanent (unless that permanent is copying something else or it's a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or whether it's been affected by any noncopy effects that changed its power, toughness, types, color, or so on.

2010-06-15 · Wizards of the Coast

If the targeted permanent is copying something else when the ability resolves (for example, if it's a Clone), then the token enters as a copy of whatever that permanent is copying.

2010-06-15 · Wizards of the Coast

If the targeted permanent is a token, the new token copies the characteristics of the original token as stated by the effect that put it onto the battlefield.

2010-06-15 · Wizards of the Coast

If the targeted permanent has {X} in its mana cost (such as Protean Hydra), X is considered to be zero.

2010-06-15 · Wizards of the Coast

Any "enters" abilities of the targeted permanent will trigger when the token is put onto the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of that permanent will also work.

2010-06-15 · Wizards of the Coast

If the targeted permanent leaves the battlefield before the ability resolves, the ability doesn't resolve. You don't get a token.

2010-06-15 · Wizards of the Coast

If the targeted permanent is an Aura, you choose a legal permanent, player, or other card for the token to enchant as it enters. A permanent you choose must be able to be enchanted by the token. (For example, if the Aura it's copying is red and has "enchant creature," the permanent must be a creature, and it can't have protection from red.) Since the token Aura wasn't cast as a spell, it doesn't target what it will enchant; you may choose something that has shroud, for example. As the ability resolves, no player can respond between the time you choose what the token will enchant and the time it enters. If you can't choose something for the token to enchant, it enters unattached, then is put into your graveyard as a state-based action.

2010-06-15 · Wizards of the Coast

Toutes les éditions

Ignite the Cloneforge!, édition Archenemy Schemes
Archenemy Schemes
OARC · #19★
Common
∅ Pas de prix QC