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Hidden Herbalists

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1 édition recensée dans notre catalogue, des plus récentes aux plus anciennes.

Hidden Herbalists, édition Aether Revolt
Aether Revolt AER · N° 110 2017-01-20

Texte de la carte

{1}{G}
Creature — Human Druid
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, add {G}{G}.
2 / 2
Mots-clés : Revolt
In the cellars beneath Narnam House, a strange and deadly garden grows.
Rang EDHREC #25801 Uncommon Pas sur la Reserved List
Vue en boutique
Personne ne l'affiche au Québec pour l'instant.

Lance une comparaison : on interroge les boutiques en direct, elle est peut-être arrivée ce matin.

Standard ∅ Pas légale
Pioneer ✓ Légale
Modern ✓ Légale
Legacy ✓ Légale
Vintage ✓ Légale
Pauper ∅ Pas légale
Commander ✓ Légale
Oathbreaker ✓ Légale
Brawl ∅ Pas légale
Historic ∅ Pas légale
Timeless ∅ Pas légale
Alchemy ∅ Pas légale
Explorer ∅ Pas légale
Gladiator ∅ Pas légale
Penny ∅ Pas légale
Duel ✓ Légale

Précisions officielles

5 précisions · en anglais, source Scryfall

Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

2017-02-09 · Wizards of the Coast

All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.

2017-02-09 · Wizards of the Coast

Tokens that leave the battlefield will satisfy a revolt ability.

2017-02-09 · Wizards of the Coast

Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

2017-02-09 · Wizards of the Coast

Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.

2017-02-09 · Wizards of the Coast

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